How to…go mobile marketing
Mobile marketing is calling for your attention and, with click-through rates to rival e-mail, it’s too compelling for any marketer to ignore for several years now, mobile marketing has been a quiet but insistent buzzing in your pocket – vaguely aware of its cry for attention, marketers have been too distracted by other media to answer mobile’s call. A few brave brands have embraced mobile marketing, often with great success, but it still has not caught the attention or the imagination of the vast majority of brands. One reason is a lack of awareness as to exactly what the channel offers. It’s time, then, to get back to the basics of mobile marketing and how to do it properly.
Where do I start?
Russell Buckley, vice president, global alliances at mobile advertising network AdMob, says: “There’s a fast disappearing myth that the only thing you should advertise on a mobile phone is something related to the phone itself. This is complete nonsense. Any type of ad can run on a digital channel, so there is no reason why it could not work as well on the mobile channel.”
Brands have been advertising on mobile phones for many years but, until recently, the only brands that used the medium were those selling content for all things mobile; ringtones, wallpapers and mobile games. While these brands still dominate, mainstream brands have now jumped aboard.
Brands seeking to advertise via mobile have two routes to choose from: on-portal and off-portal. On-portal means the mobile operators’ mobile internet sites; off-portal is everything else. Many TV stations, newspapers and other publishers now have mobile sites, so if your target audience tends to read the Daily Telegraph or Marie Clare, those sites could be a good place to start advertising.
Networks and media planners such as AdMob, Ring-Ring Media and Yodel Digital, can help draw up a mobile media plan. As for the advert itself, says Buckley, you need to think about the medium. “Most online environments are built in Flash, which does not work on mobile,” he explains. And there’s the size issue, too: “On a desktop computer or laptop you can ask people to fill in lots of questions when they’re looking for something like an insurance quote. On mobile you have to keep things much shorter and simpler.”
Another major consideration is exactly where a click on a mobile advert will take a customer. At the very least your website should have a landing page that is optimised for viewing on a mobile phone and, in an ideal world, you should offer a full mobile website. Jonathan Bass, managing director of mobile agency Incentivated, concedes that mobile is still a niche advertising medium, but points out: “On mobile, you get a self-selecting audience that is consuming mobile media, that is on the mobile web, and that will click on ads.”
Mick Rigby, chairman of mobile media agency Yodel Digital, notes that now is a good time to try out mobile advertising. “Demand for mobile advertising inventory is creeping up, but costs are still low, and clickthrough rates as high as 7 or 8 per cent compare very favourably with online display,” he says.
“Mobile websites”
Like mobile advertising, mobile websites have traditionally been the preserve of mobile content companies. That’s changing. Smartphones aside, even basic phones now come with decent web browsers, and with mobile operators offering flat-rate data packages for as little as £5 a month consumers can access mobile websites without fear of running up a huge bill. As a result, more brands are launching permanent, dedicated mobile websites.
Many of these are newspaper or magazine publishers, trying to make their content available through as many channels as possible. But if your target audience is made up of plumbers or heating engineers – or any group of people who are out and about all day and not in front of a computer – it makes perfect sense to have information, wiring diagrams or replacement part numbers, available to them on their mobile phone.
Tim Green, managing director of Mobile Interactive Group, believes that not having a mobile site soon won’t be an option for many brands. “Mobile search is growing by about 34 per cent every year and, among the younger demographic, there is a growing proportion who are not using the fixed web at all, because mobile caters for their needs. Therefore, anyone not optimising their web presence for mobile will disappear off the radar.”
Incentivated’s Bass urges brands to look at their web logs and see how many people are visiting their sites via their mobile phone. Most of these potential customers will be getting a poor experience. “If it is more than 1 per cent, you have to ask yourself whether, in the physical world, you would be happy with that percentage of your goods having to be recalled or returned,” he says.
Finally, if you do build a mobile site, you have to get people to it. This is a matter of common sense. Promote the URL on your marketing collateral in the same way that you would promote your website, and use mobile advertising and mobile search to drive traffic, just as you do with your standard website.
Apps schmapps
A couple of years ago, few people had heard of mobile applications. Then along came Apple, the iPhone and the App Store, and two billion downloads later, it seems your mobile is not a mobile until you’ve put some apps on it, whether it’s an iPhone or not.
There has been a rush among brands to tap into app-mania, with many seduced by the allure of the iPhone, irrespective of whether the typical iPhone user fits the profile of their target customer.
“Usability is critical to success, and not enough thought is put into how real customers use real phones,” says Helen Keegan, a specialist in mobile marketing, advertising and media. “The tendency is to go for an iPhone app, which is only a small subset of both our national and global marketplace.”
Adhish Kulkarni, managing director of mobile marketing firm Buongiorno Marketing Services, says that in deciding whether it needs an app, a brand needs to look at its customers and their habits, and then at what the brand can offer to improve their lives. “Mobile embraces everything from a low-level SMS interaction at one extreme to a very rich media experience through an app at the other, so you have to look at what works best for your target audience on the sort of mobile phone they are likely to have.”
Kulkarni cites the example of airline bookings. While the phone is not a great tool for researching flights and making the booking initially, it becomes extremely useful when the customer is making his or her way to the airport. At this point, an application enabling the customer to check in remotely, check for delays, and receive news of any special offers in airport shops, could be extremely useful, Kulkarni argues.
Beyond SMS
For a technology that was never even designed for consumers, SMS has proved remarkably resilient and successful. “The crucial factor is ubiquity,” says Jeremy Copp, CEO of mobile advertising firm Rapid Mobile Media. “There are some exciting new technologies being touted, but they are only on a tiny proportion of phones. Every phone supports SMS, so you can use it to reach everyone.”
Copp’s company provides Ad2Txt, which tags text adverts carrying a clickable link onto text messages sent to the consumer as part of an opt-in service, such as directory enquiries. In response to a consumer request the directory enquiry service sends the number information by return text with a brief text advert appended.
The revenue generated from the sale of this advertising space is shared with the service provider and might be used to subsidise the cost of the enquiry. “You are not buying wasted ad impressions, because you know that every text sent out will be read,” says Copp.
SMS is also popular as a way to provide an easy response mechanism to adverts appearing in other media, such as TV, print or outdoor: “Using an SMS shortcode (a five-digit number) you can make static media, such as posters or TV, interactive,” says Yodel Digital’s Rigby. Shortcodes cost marketers around £100-£200 per month per network to buy in the UK, or around £50-£100 a month for a shared shortcode.
The power of SMS to act as a response channel has been harnessed to great effect by brands for sales promotion purposes. In 2007, Birds Eye ran a promotion on 50m packs of food, offering consumers the chance to have their mortgage paid off by the brand. Three people won the top prize, with a further 106 winning a daily prize of £1,000. The promotion attracted 1.8m entries, and even though consumers could enter via either the web, SMS or post, it was SMS that attracted the most entries (52 per cent), with the web trailing behind at 43 per cent.
The Bird’s Eye promotion was devised and executed by agency The Big Kick and mobile marketing firm Sponge, which has run similarly successful “text and win” campaigns for Walkers Crisps and Cadbury. Sponge chairman Alex Meisl says mobile works well in these types of promotion because of the ease of response.
“Mobile encourages impulsive response, because typically, when you see a promotion like this, you’re in a shop or a bar, and you’re unlikely to have a computer or an envelope or a stamp with you, but you’re likely to have your phone,” he says.
As Meisl points out, campaigns like this also encourage interaction between the brand and the consumer. When the consumer texts in, even if they don’t win, the return text telling them they haven’t can be used to encourage them to try something new from the brand.
Made for each other
Mobile customer relationship management (CRM) is arguably one of the most powerful uses of the mobile channel, and one of the most cost‑effective.
Mobile‑savvy brands are asking customers to give them their mobile number, not so they can sell to them, but so that they can provide them with timely, useful information, such as their bank balance, or news about their flight or hotel room booking.
And it’s not restricted to big brands. Thanks to low-cost SMS messaging platforms accessed via the web, dentists, hairdressers, garages and other local businesses are using the mobile channel to send appointment reminders to their customers and engender customer loyalty.
“Mobile phones were primarily designed as communication devices, and marketing is actually marketing communications,” says Helen Keegan. “At the very least, companies should be sending out thank-you texts on receipt of online orders and to confirm delivery, or to garner feedback.”
To use mobile effectively for CRM, Buongiorno’s Kulkarni advises marketers: “There are specific things that mobile does better than any other channel. You need to make the most of it.”
Case study: Puma
Puma accelerated consumer brand engagement via mobile with a competition awarding branded prizes to winners of an F1 racing game downloaded from the Puma mobile site.
Mobile marketing agency Phonevalley ran a campaign for sports brand Puma capitalising on the 2008 Shanghai Grand Prix in China. The campaign focused on a Puma global mobile internet site featuring its “F Wan” operation (wan translates from Chinese as “play”).
Puma offered mobile users the chance to play an F1 motor racing game that could be downloaded from the mobile site. Players drove cars around a track in the shape of the Puma logo. Phonevalley created a points system to encourage gameplay and viral activity: players who submitted their scores by SMS or who forwarded the games to friends earned extra points, with the top three players each week rewarded with prizes of Puma F1 branded merchandise.
To encourage discovery of the mobile site, banners and text links were displayed on the top three Chinese mobile portals QQ, 3g.cn and Kong.net. Cross-channel integration was also used, with relevant SMS shortcode numbers displayed in all Puma print and out‑of‑home adverts, including magazines, billboards and underground stations.
Anyone who texted the words “Puma F Wan” to the advertised shortcode instantly received a clickable SMS message with a link to the mobile site.
The Puma F1 mobile campaign generated 195,000 unique visitors to the mobile site, with 185,000 new, qualified contacts for Puma’s database. There were 85m page impressions and 150,000 downloads of the game, themes and wallpapers.
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